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  3. Rust wgpu now has a

Rust wgpu now has a

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  • mcc@mastodon.socialM mcc@mastodon.social

    @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

    tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
    tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
    tammeow@cute-spellcasting-ideas.eu
    wrote sidst redigeret af
    #151
    @mcc @eniko is netbsd not pretty much slop free still?
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    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

      @MaddieM4 @mcc @amarioguy that's very much the spirit in which we're offering our thoughts, we're not trying to say don't use RISC-V. we have a RISC-V machine ourselves that we intend to use to test our compiler when we get to that stage of things.

      maddiem4@raphus.socialM This user is from outside of this forum
      maddiem4@raphus.socialM This user is from outside of this forum
      maddiem4@raphus.social
      wrote sidst redigeret af
      #152

      @ireneista @mcc @amarioguy That is also true. Navigation is complex. Without a north star it's impossible.

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        @mcc yeah. I'm uh, aiming for CPU framebuffer rendering, for exactly those reasons

        I mean. The affine textured low res low poly PS1 aesthetic is in right now? At least that's what I tell myself

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #153

        @mcc anyway yeah you're right we do need a kernel. Something that goes "here's file system, video, sound, and input" and then from there things get a lot more manageable. At least for games

        kasimir@wetdry.worldK 1 Reply Last reply
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        • mcc@mastodon.socialM mcc@mastodon.social

          @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

          decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
          decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
          decay@gts.todayiwilllaunchmyinfantsonintoorbit.com
          wrote sidst redigeret af
          #154

          @mcc @ireneista @amarioguy @MaddieM4 an extremely fair point

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          • mcc@mastodon.socialM mcc@mastodon.social

            @griotspeak Thinking only in a utilitarian way and not contemplating concepts such as joy:

            If you're helpful high in the stack, but don't think you'd be helpful low in the stack, wouldn't it make more sense to stay high in the stack, where you're useful?

            griotspeak@soc.mod-12.comG This user is from outside of this forum
            griotspeak@soc.mod-12.comG This user is from outside of this forum
            griotspeak@soc.mod-12.com
            wrote sidst redigeret af
            #155

            @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

            mcc@mastodon.socialM 1 Reply Last reply
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            • mcc@mastodon.socialM mcc@mastodon.social

              @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

              amarioguy@social.treehouse.systemsA This user is from outside of this forum
              amarioguy@social.treehouse.systemsA This user is from outside of this forum
              amarioguy@social.treehouse.systems
              wrote sidst redigeret af
              #156

              @mcc @decay @ireneista @MaddieM4 part of me does sorta wish that rust wasn't so dependent and reliant on cargo and such...

              1 Reply Last reply
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              • mcc@mastodon.socialM mcc@mastodon.social

                @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                ireneista@adhd.irenes.spaceI This user is from outside of this forum
                ireneista@adhd.irenes.spaceI This user is from outside of this forum
                ireneista@adhd.irenes.space
                wrote sidst redigeret af
                #157

                @mcc @decay @amarioguy @MaddieM4 we're not suggesting eliminating the MMU, just, like, refactoring a bit so it isn't so many abstraction layers that subvert each other

                ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                  @mcc @decay @amarioguy @MaddieM4 we're not suggesting eliminating the MMU, just, like, refactoring a bit so it isn't so many abstraction layers that subvert each other

                  ireneista@adhd.irenes.spaceI This user is from outside of this forum
                  ireneista@adhd.irenes.spaceI This user is from outside of this forum
                  ireneista@adhd.irenes.space
                  wrote sidst redigeret af
                  #158

                  @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                  we just don't think management engines have any place heh

                  ireneista@adhd.irenes.spaceI amarioguy@social.treehouse.systemsA catfish_man@mastodon.socialC 3 Replies Last reply
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                  • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

                    @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

                    mcc@mastodon.socialM This user is from outside of this forum
                    mcc@mastodon.socialM This user is from outside of this forum
                    mcc@mastodon.social
                    wrote sidst redigeret af
                    #159

                    @griotspeak the thing about a high level is *by definition* you can transplant it onto a different low level, once that problem is solved

                    1 Reply Last reply
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                    • mcc@mastodon.socialM mcc@mastodon.social

                      @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

                      soller@floss.socialS This user is from outside of this forum
                      soller@floss.socialS This user is from outside of this forum
                      soller@floss.social
                      wrote sidst redigeret af
                      #160

                      @mcc @eniko It is hardcoded to 44.1 KHz 16-bit stereo at the time being, but building out the audio system would not be difficult.

                      1 Reply Last reply
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                      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                        @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                        we just don't think management engines have any place heh

                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.space
                        wrote sidst redigeret af
                        #161

                        @mcc @decay @amarioguy @MaddieM4 vector units are one of those "sigh .... yes" things, as well. frustrating complexity, but important, and at least it's self-contained.

                        mcc@mastodon.socialM 1 Reply Last reply
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                        • maddiem4@raphus.socialM maddiem4@raphus.social

                          @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                          kirakira@furry.engineerK This user is from outside of this forum
                          kirakira@furry.engineerK This user is from outside of this forum
                          kirakira@furry.engineer
                          wrote sidst redigeret af
                          #162

                          @MaddieM4 @amarioguy @mcc i would also consider that this is exactly how things start. a lot of open source pillars started as someone's cool project

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                          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                            @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                            we just don't think management engines have any place heh

                            amarioguy@social.treehouse.systemsA This user is from outside of this forum
                            amarioguy@social.treehouse.systemsA This user is from outside of this forum
                            amarioguy@social.treehouse.systems
                            wrote sidst redigeret af
                            #163

                            @ireneista @mcc @decay @MaddieM4 one thing i appreciate about Apple's SEP (despite yes, being from Apple and a closed, black-box so still not gonna say that anyone should just blindly trust it) is that the threat model they went for it was mutual distrust, where both the main CPU and the SEP core distrust each other, so both isolate their memory from each other

                            for context, both ME/PSP are modeled such that they own the platform entirely afaict, so if you get code exec in the ME or PSP, you own the whole platform, while in Apple's case, owning the SEP these days does not let you own the AP entirely, you still have to overcome most the other normal hurdles and can't just trivially DMA into host memory

                            that said, imo security processors including the SEP should not be unauditable black boxes at all, there's too much at stake for that to imo be a truly trustworthy system...

                            ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                            • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                              @mcc @decay @amarioguy @MaddieM4 vector units are one of those "sigh .... yes" things, as well. frustrating complexity, but important, and at least it's self-contained.

                              mcc@mastodon.socialM This user is from outside of this forum
                              mcc@mastodon.socialM This user is from outside of this forum
                              mcc@mastodon.social
                              wrote sidst redigeret af
                              #164

                              @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                              maddiem4@raphus.socialM ireneista@adhd.irenes.spaceI riley@toot.catR 3 Replies Last reply
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                              • mcc@mastodon.socialM mcc@mastodon.social

                                RE: https://mastodon.social/@mcc/117338324202161763

                                @eniko thanks.

                                and yeah, we need a kernel. one person can't write a kernel. it's not a matter of scope. it's a matter of you have to test more hardware configurations than one person can get in a private residence. we need that kernel handled by an *institution*.

                                the problem with freedos is if we want to make *games* then probably at some point we want access to sound and video. and if you want your game to render by any method other than CPU-on-framebuffer sound and video become Very Hard.

                                fabiosantoscode@mastodon.socialF This user is from outside of this forum
                                fabiosantoscode@mastodon.socialF This user is from outside of this forum
                                fabiosantoscode@mastodon.social
                                wrote sidst redigeret af
                                #165

                                @mcc @eniko if you're interested in open-source hardware, that could represent way less different configurations?

                                You don't have to compromise with supporting a gazillion devices that are often purposefully incompatible with each other for market reasons.

                                1 Reply Last reply
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                                • mcc@mastodon.socialM mcc@mastodon.social

                                  @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                                  maddiem4@raphus.socialM This user is from outside of this forum
                                  maddiem4@raphus.socialM This user is from outside of this forum
                                  maddiem4@raphus.social
                                  wrote sidst redigeret af
                                  #166

                                  @mcc @ireneista @decay @amarioguy

                                  It has, and for a lot of software with hot loops that are meaningful to accelerate with SIMD, people have manually dictated the vector instructions as necessary. That is a particular feature where a lot of people would not willingly go back. I'd probably be one of those people tbh.

                                  1 Reply Last reply
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                                  • mcc@mastodon.socialM mcc@mastodon.social

                                    @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                    ireneista@adhd.irenes.space
                                    wrote sidst redigeret af
                                    #167

                                    @mcc @decay @amarioguy @MaddieM4 Fourier and wavelet transforms are really important though, even though most programs don't do them. but you raise a good point.

                                    maddiem4@raphus.socialM azonenberg@ioc.exchangeA 2 Replies Last reply
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                                    • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                                      @ireneista @mcc @decay @MaddieM4 one thing i appreciate about Apple's SEP (despite yes, being from Apple and a closed, black-box so still not gonna say that anyone should just blindly trust it) is that the threat model they went for it was mutual distrust, where both the main CPU and the SEP core distrust each other, so both isolate their memory from each other

                                      for context, both ME/PSP are modeled such that they own the platform entirely afaict, so if you get code exec in the ME or PSP, you own the whole platform, while in Apple's case, owning the SEP these days does not let you own the AP entirely, you still have to overcome most the other normal hurdles and can't just trivially DMA into host memory

                                      that said, imo security processors including the SEP should not be unauditable black boxes at all, there's too much at stake for that to imo be a truly trustworthy system...

                                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                      ireneista@adhd.irenes.space
                                      wrote sidst redigeret af
                                      #168

                                      @amarioguy @mcc @decay @MaddieM4 yes, we do appreciate that choice, it's a good choice

                                      1 Reply Last reply
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                                      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                        @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                                        we just don't think management engines have any place heh

                                        catfish_man@mastodon.socialC This user is from outside of this forum
                                        catfish_man@mastodon.socialC This user is from outside of this forum
                                        catfish_man@mastodon.social
                                        wrote sidst redigeret af
                                        #169

                                        @ireneista @mcc @decay @amarioguy @MaddieM4

                                        FWIW I *would* keep most of modern CPUs, but strongly support on security grounds Apple’s decision to not have hyperthreading.

                                        Spectre v4 is just far too unnerving.

                                        1 Reply Last reply
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                                        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                          @mcc @decay @amarioguy @MaddieM4 Fourier and wavelet transforms are really important though, even though most programs don't do them. but you raise a good point.

                                          maddiem4@raphus.socialM This user is from outside of this forum
                                          maddiem4@raphus.socialM This user is from outside of this forum
                                          maddiem4@raphus.social
                                          wrote sidst redigeret af
                                          #170

                                          @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

                                          A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

                                          ireneista@adhd.irenes.spaceI riley@toot.catR r@glauca.spaceR lykso@tiny.tilde.websiteL 4 Replies Last reply
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