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  3. Rust wgpu now has a

Rust wgpu now has a

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  • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

    @mcc @ireneista @MaddieM4 right, but an open ISA is not the same thing as being able to create silicon with said ISA, for a truly open chip, we do need people who can fabricate said silicon, is more my point

    also RISC-V is evolving, usually according to how big companies want it, it's not like RISC-V stood still and just froze, there's a lot of funky stuff being added to it (M-mode being my usual example, it reeks of "intel SMM" levels of mistakes personally)

    mcc@mastodon.socialM This user is from outside of this forum
    mcc@mastodon.socialM This user is from outside of this forum
    mcc@mastodon.social
    wrote sidst redigeret af
    #137

    @amarioguy @ireneista @MaddieM4 i have silicon with said isa on my desk. like. i can reach out my right arm and touch it. maybe you don't think it's a healthy ecosystem. i am not a hardware person so it looks like success to me. what seems unhealthy to me about the success on my desk is all such silicon comes with a glob of proprietary GPU on the die (in the case on my desk it's an FPGA, but FPGAs are proprietary in a way that make CPUs blush). Hence: I want the RISCV of GPUs (see thread above).

    mcc@mastodon.socialM 1 Reply Last reply
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    • mcc@mastodon.socialM mcc@mastodon.social

      @amarioguy @ireneista @MaddieM4 i have silicon with said isa on my desk. like. i can reach out my right arm and touch it. maybe you don't think it's a healthy ecosystem. i am not a hardware person so it looks like success to me. what seems unhealthy to me about the success on my desk is all such silicon comes with a glob of proprietary GPU on the die (in the case on my desk it's an FPGA, but FPGAs are proprietary in a way that make CPUs blush). Hence: I want the RISCV of GPUs (see thread above).

      mcc@mastodon.socialM This user is from outside of this forum
      mcc@mastodon.socialM This user is from outside of this forum
      mcc@mastodon.social
      wrote sidst redigeret af
      #138

      @amarioguy @ireneista @MaddieM4 Intel SMM does seem to me like a mistake, but as far as I know Intel SMM is in the CPU of the computer I am using to type this sentence, and I am using the computer I am using to type this sentence anyway.

      ireneista@adhd.irenes.spaceI 1 Reply Last reply
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      • mcc@mastodon.socialM mcc@mastodon.social

        @amarioguy @ireneista @MaddieM4 Intel SMM does seem to me like a mistake, but as far as I know Intel SMM is in the CPU of the computer I am using to type this sentence, and I am using the computer I am using to type this sentence anyway.

        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.space
        wrote sidst redigeret af
        #139

        @mcc @amarioguy @MaddieM4 no, yeah, quite fair

        maddiem4@raphus.socialM 1 Reply Last reply
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        • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

          @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

          that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

          S This user is from outside of this forum
          S This user is from outside of this forum
          shadsterling@mastodon.social
          wrote sidst redigeret af
          #140

          @amarioguy @MaddieM4 @mcc I never use anything 3D (much less “AI”), I don’t think I need anywhere near feature parity, and I don’t think I’m unusual in that. I do a lot of GUI scrolling and window switching, viewing websites and other 2D documents, some video decoding and occasionally encoding, but the rare times I play a game it’s an old flash game. Is there a common activity outside of gaming that requires close to feature parity that I’m not thinking of?

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          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

            @mcc @amarioguy @MaddieM4 no, yeah, quite fair

            maddiem4@raphus.socialM This user is from outside of this forum
            maddiem4@raphus.socialM This user is from outside of this forum
            maddiem4@raphus.social
            wrote sidst redigeret af
            #141

            @ireneista @mcc @amarioguy I mean this is all just practicality vs idealism, which is one of the classic debates across all topics across all time.

            Without taking a side in it, especially as more of a software than hardware person, I have noticed that usually the result is some kind of compromise, and victory is defined by moving in the right direction rather than achieving an absolute. RISC-V being, in a lot of ways, a move in the right direction, at the cost of some technical warts.

            ireneista@adhd.irenes.spaceI 1 Reply Last reply
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            • maddiem4@raphus.socialM maddiem4@raphus.social

              @ireneista @mcc @amarioguy I mean this is all just practicality vs idealism, which is one of the classic debates across all topics across all time.

              Without taking a side in it, especially as more of a software than hardware person, I have noticed that usually the result is some kind of compromise, and victory is defined by moving in the right direction rather than achieving an absolute. RISC-V being, in a lot of ways, a move in the right direction, at the cost of some technical warts.

              ireneista@adhd.irenes.spaceI This user is from outside of this forum
              ireneista@adhd.irenes.spaceI This user is from outside of this forum
              ireneista@adhd.irenes.space
              wrote sidst redigeret af
              #142

              @MaddieM4 @mcc @amarioguy our usual take on the role of idealism is that we need to know what our ideal world is, so that we can evaluate each step by whether it takes us closer or further

              without that, activists go in circles and each new group has to dismantle the previous group's work

              ireneista@adhd.irenes.spaceI 1 Reply Last reply
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              • mcc@mastodon.socialM mcc@mastodon.social

                Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.

                Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.

                liquidparasyte@app.wafrn.netL This user is from outside of this forum
                liquidparasyte@app.wafrn.netL This user is from outside of this forum
                liquidparasyte@app.wafrn.net
                wrote sidst redigeret af
                #143

                @mcc@mastodon.social

                The scale of work you bring attention to is at once enlightening and soul-crushing


                #I-still-hope-to-help-do-it-someday
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                • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                  @MaddieM4 @mcc @amarioguy our usual take on the role of idealism is that we need to know what our ideal world is, so that we can evaluate each step by whether it takes us closer or further

                  without that, activists go in circles and each new group has to dismantle the previous group's work

                  ireneista@adhd.irenes.spaceI This user is from outside of this forum
                  ireneista@adhd.irenes.spaceI This user is from outside of this forum
                  ireneista@adhd.irenes.space
                  wrote sidst redigeret af
                  #144

                  @MaddieM4 @mcc @amarioguy that's very much the spirit in which we're offering our thoughts, we're not trying to say don't use RISC-V. we have a RISC-V machine ourselves that we intend to use to test our compiler when we get to that stage of things.

                  maddiem4@raphus.socialM 1 Reply Last reply
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                  • mcc@mastodon.socialM mcc@mastodon.social

                    @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #145

                    @mcc yeah. I'm uh, aiming for CPU framebuffer rendering, for exactly those reasons

                    I mean. The affine textured low res low poly PS1 aesthetic is in right now? At least that's what I tell myself

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                    • mcc@mastodon.socialM mcc@mastodon.social

                      @lispi314 I don't think they're discussing this. This is I believe a very big problem but not my concern at the current time because (1) you need a programming language; that's not optional (1.5) i no longer acknowledge the existence of C (2) there are already at least four Rust backends and at least two frontends (3) i am much more confident i can create an independent Rust implementation than I am confident that I can do literally *any* of the projects described in the thread above.

                      argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                      argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                      argv_minus_one@mastodon.sdf.org
                      wrote sidst redigeret af
                      #146

                      @mcc

                      Four backends? I know of LLVM, GCC, and Cranelift, but what's the fourth one?

                      @lispi314

                      mcc@mastodon.socialM 1 Reply Last reply
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                      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                        @amarioguy @mcc @MaddieM4 and yeah if we had our way we'd remove like at least 80% of the functionality modern ISAs have, as security hazards. we realize we're prone to the nostalgia bias here, of course, but CPUs are an unremovable part of attack surface for any computer and we don't think we're being unreasonable in wanting to have even the slightest confidence in their safety

                        decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
                        decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
                        decay@gts.todayiwilllaunchmyinfantsonintoorbit.com
                        wrote sidst redigeret af
                        #147

                        @ireneista @amarioguy @mcc @MaddieM4 DECSYSTEM-10 ISA with hypervisor facilities added and the floating-point facilities removed and offloaded to the GPU/vector math processor

                        mcc@mastodon.socialM 1 Reply Last reply
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                        • mcc@mastodon.socialM mcc@mastodon.social

                          This thread is probably meandering and maybe solipsistic. My point is this: My weird background means I can look at this staircase full of missing stairs, identify one step, and go, "I can fix that". But I don't know if there's enough of me to fix multiple steps. I haven't decided what to do from here. Pick a step and fix it anyway? Pick a "fun" project, like the GPU [which face it, even if I finished it chances are not high more than 3 people would ever use it]? Give up and learn electric bass?

                          griotspeak@soc.mod-12.comG This user is from outside of this forum
                          griotspeak@soc.mod-12.comG This user is from outside of this forum
                          griotspeak@soc.mod-12.com
                          wrote sidst redigeret af
                          #148

                          @mcc Meanwhile I feel silly for trying to remain fairly high up in the stack. I look at the missing steps and can only think about how not terribly helpful I would be right now trying to like… help with a kernel. Hell I took my eyes off of audio for a while because “the world needs more music theory!”

                          mcc@mastodon.socialM 1 Reply Last reply
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                          • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

                            @mcc Meanwhile I feel silly for trying to remain fairly high up in the stack. I look at the missing steps and can only think about how not terribly helpful I would be right now trying to like… help with a kernel. Hell I took my eyes off of audio for a while because “the world needs more music theory!”

                            mcc@mastodon.socialM This user is from outside of this forum
                            mcc@mastodon.socialM This user is from outside of this forum
                            mcc@mastodon.social
                            wrote sidst redigeret af
                            #149

                            @griotspeak Thinking only in a utilitarian way and not contemplating concepts such as joy:

                            If you're helpful high in the stack, but don't think you'd be helpful low in the stack, wouldn't it make more sense to stay high in the stack, where you're useful?

                            griotspeak@soc.mod-12.comG 1 Reply Last reply
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                            • decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD decay@gts.todayiwilllaunchmyinfantsonintoorbit.com

                              @ireneista @amarioguy @mcc @MaddieM4 DECSYSTEM-10 ISA with hypervisor facilities added and the floating-point facilities removed and offloaded to the GPU/vector math processor

                              mcc@mastodon.socialM This user is from outside of this forum
                              mcc@mastodon.socialM This user is from outside of this forum
                              mcc@mastodon.social
                              wrote sidst redigeret af
                              #150

                              @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                              decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD amarioguy@social.treehouse.systemsA ireneista@adhd.irenes.spaceI 3 Replies Last reply
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                              • mcc@mastodon.socialM mcc@mastodon.social

                                @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

                                tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
                                tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
                                tammeow@cute-spellcasting-ideas.eu
                                wrote sidst redigeret af
                                #151
                                @mcc @eniko is netbsd not pretty much slop free still?
                                1 Reply Last reply
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                                • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                  @MaddieM4 @mcc @amarioguy that's very much the spirit in which we're offering our thoughts, we're not trying to say don't use RISC-V. we have a RISC-V machine ourselves that we intend to use to test our compiler when we get to that stage of things.

                                  maddiem4@raphus.socialM This user is from outside of this forum
                                  maddiem4@raphus.socialM This user is from outside of this forum
                                  maddiem4@raphus.social
                                  wrote sidst redigeret af
                                  #152

                                  @ireneista @mcc @amarioguy That is also true. Navigation is complex. Without a north star it's impossible.

                                  1 Reply Last reply
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                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    @mcc yeah. I'm uh, aiming for CPU framebuffer rendering, for exactly those reasons

                                    I mean. The affine textured low res low poly PS1 aesthetic is in right now? At least that's what I tell myself

                                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                    eniko@mastodon.gamedev.place
                                    wrote sidst redigeret af
                                    #153

                                    @mcc anyway yeah you're right we do need a kernel. Something that goes "here's file system, video, sound, and input" and then from there things get a lot more manageable. At least for games

                                    kasimir@wetdry.worldK 1 Reply Last reply
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                                    • mcc@mastodon.socialM mcc@mastodon.social

                                      @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                                      decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
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                                      decay@gts.todayiwilllaunchmyinfantsonintoorbit.com
                                      wrote sidst redigeret af
                                      #154

                                      @mcc @ireneista @amarioguy @MaddieM4 an extremely fair point

                                      1 Reply Last reply
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                                      • mcc@mastodon.socialM mcc@mastodon.social

                                        @griotspeak Thinking only in a utilitarian way and not contemplating concepts such as joy:

                                        If you're helpful high in the stack, but don't think you'd be helpful low in the stack, wouldn't it make more sense to stay high in the stack, where you're useful?

                                        griotspeak@soc.mod-12.comG This user is from outside of this forum
                                        griotspeak@soc.mod-12.comG This user is from outside of this forum
                                        griotspeak@soc.mod-12.com
                                        wrote sidst redigeret af
                                        #155

                                        @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

                                        mcc@mastodon.socialM 1 Reply Last reply
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                                        • mcc@mastodon.socialM mcc@mastodon.social

                                          @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                          amarioguy@social.treehouse.systems
                                          wrote sidst redigeret af
                                          #156

                                          @mcc @decay @ireneista @MaddieM4 part of me does sorta wish that rust wasn't so dependent and reliant on cargo and such...

                                          1 Reply Last reply
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